Violence in Games
12/2004
By S. Housley
With the holidays approaching I
felt it that it was appropriate to address the
issue of violence in games. As a parent I abhore
violent games. Actually I dislike the way companies
use violence to market to children. Sadly more
and more entertainment companies are using use
violence as a marketing tool.
As a professional I understand the
need for businesses to make money. The fact of
the matter is violence, like sex, sells. Compare
the revenues in the software industry of an eductional
software developer like Flix Products or Pharos
Games to that of Duke Nukem, sadly you will find
that regardless of the high quality software,
violence outsells quality interactive educational
tools every time. Why?
Is it the emphasis society places
on gore, making it "cool", or is it
the lack of emphasis on education that is creating
a society where there is disdain for intelligence
and celebration for violence.
Software developers in the entertainment
sector face a difficult decision, do they morally
and ethically write software that they value and
believe in, but won't feed their families? Or
do they turn to the darkside and embrace violent
games with narcistic twists that allow players
to personalize their warriors?
More and more products are emerging
with war themes or behavior that any sane individual
would find offensive. While adults, in most cases,
can distinguish between reality and fantasy but
with the technological advancements and graphical
barbaric nature of games being released.
Now, I'm not really a fanatical
person, or parent for that matter, unless of course
you ask my children, but I have to wonder who
is at fault? Is it the parents who complain about
the violence in the games but have little interest
in those with educational value? Let's face it
in this equation in most cases it is the parents
who pay for the violent games, often succumbing
to peer pressure so that their child will not
be ostracized. Is it the fault of the media that
glorifies violence or is the fault of society
that fails to speak up? In modern society there
is a stigma associated with being smart, it is
a heavy cross for any child to bear. It is so
much easier for children to be cool and play Quake.
What values are we are ultimately instilled in
these childrens? It the fault of the developers
themselves who capitalize on the blood being spilled,
constantly pushing the limites of what is socially
acceptable?
About the Author:
Sharon Housley manages marketing for the NotePage
http://www.notepage.net
and FeedForAll http://www.feedforall.com
product lines. Other sites by Sharon can be found
at http://www.softwaremarketingresource.com
, and http://www.small-business-software.net
|